Similar to the previous renders, but with updated visuals, where the iteration count determines the colour from gold – through grey obsidian and to self illuminating red&yellow lava. A red point light without occlusion has been added at the centre of the mandelbulb to give effect of illumination from the lava below. Volumetric yellow fog [...]
This is Mandelbrot 3D fractal made by me. I wrote simple 3D ray-tracer in C++ which is adapt to render 3D fractals. For more details how to render 3D fractals go to www.fractalforums.com
A zoom into the 3D mandelbulb (split in half), with full light sourcing. Enjoy.
(more info in www.iquilezles.org) first experiment on rendering the so called Mandelbulb fractal object. Probably too much motion blur, and to less contrast. Some neat things going on to fake the ambient occlusion.
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http://www.youtube.com/v/LxsniUIVfEM?f=videos&app=youtube_gdata
See the article here:
HD Mandelbulb power 6 zoom
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http://www.youtube.com/v/vzvG3Ona8dE?f=videos&app=youtube_gdata
Here is the original post:
3D Mandelbulb power 8 growth
(www.iquilezles.org for more info) This is my second rendering of the so called Mandelbub fractal object. It was oversampled, but I wanted to ensure the quality was there, so antialiasing and motion blur were pushed more than needed. However there are some artifacts there due to some math inaccuracies. The rendering was done in regular C, in the CPU. It’s multithreaded but not SIMD-ed. Render times were around few seconds per image (sub-frame). The surface detail is adjusted dynamically for …
Over 1000 cross sections of a zoomed in section from the 3D Mandelbulb. Observe the absurdly ornate detail within. This took around a couple of days to render.
Mandelbulb 3D fractal with no9 track as heard from radio.